#ifndef APP_H
#define APP_H

#include <Ogre.h>
#include "GameView.h"
#include "Game.h"


const float DEFK_SENSITIVITY = 1.0;
class App
{
    public:
        App();
        virtual ~App();

        bool Start();
    protected:
    private:
        Ogre::Root*         m_root;
        Ogre::RenderWindow* m_window;
        Ogre::SceneManager* m_sceneManager;
        Ogre::Camera*       m_camera;

        Game*               m_game;
        GameView*           m_gameView;
};

#endif // APP_H
